#include "config.h"

//Mario
const LPWSTR Config::MARIO_SMALL_IMAGE_LEFT = L"Resources/Mario/mario_small_left.png";
const LPWSTR Config::MARIO_SMALL_IMAGE_JUMP_LEFT = L"Resources/Mario/mario_small_jump_left.png";

const LPWSTR Config::MARIO_SMALL_IMAGE_RIGHT = L"Resources/Mario/mario_small_right.png";
const LPWSTR Config::MARIO_SMALL_IMAGE_JUMP_RIGHT = L"Resources/Mario/mario_small_jump_right.png";

const LPWSTR Config::MARIO_BIG_IMAGE_LEFT = L"Resources/Mario/mario_big_left.png";
const LPWSTR Config::MARIO_BIG_IMAGE_JUMP_LEFT = L"Resources/Mario/mario_big_jump_left.png";

const LPWSTR Config::MARIO_BIG_IMAGE_RIGHT = L"Resources/Mario/mario_big_right.png";
const LPWSTR Config::MARIO_BIG_IMAGE_JUMP_RIGHT = L"Resources/Mario/mario_mario_big_jump_right.png";


const float Config::MARIO_MAX_SPEED = 0.33f;
const float Config::MARIO_VY_FALL_DOWN = 0.2f;
const float Config::MARIO_MAX_JUMP = 80;
const float Config::MARIO_MIN_JUMP = 55;
const float Config::MARIO_A = 0.00057f;
const float Config::GRAVITY = 0.0035f;

//Play scene
const LPWSTR Config::PLAY_BACKGROUND = L"Resources/play_background.png";
const float Config::PLAY_GROUND = 50;

//Monster***************
const float Config::MONSTER_MAX_JUMP_MONSTER_DIED = 5;

//Mushroom
const LPWSTR Config::MUSHROOM_IMAGE_MOVE = L"Resources/Monsters/mushroom_move.png";
const LPWSTR Config::MUSHROOM_IMAGE_DIED_BY_SKILL = L"Resources/Monsters/mushroom_died_by_skill.png";
const LPWSTR Config::MUSHROOM_IMAGE_DIED_BY_TRAMPLED = L"Resources/Monsters/mushroom_died_by_trampled.png";

const float Config::MUSHROOM_SPEED = 0.07f;